#include "common.h"
half4 main_ps_2_0(float2 uv:TEXCOORD0):COLOR {
half3 YUV=tex2D(s_base,uv);
half Y=YUV.x;
half U=YUV.y;
half V=YUV.z;
half c=1.16406f;
half3 _Y=half3(c,c,c)*Y;
half3 _U=half3(0,-0.390625f,+2.01562f)*U;
half3 _V=half3(+1.59765f,-0.8125f,0)*V;
half3 _S=half3(-0.86961f,+0.53076f,-1.0786f);
return half4(_Y+_U+_V+_S,1);
}